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Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
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Create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.
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Detalji o proizvodu
- Comprehensive guide to learning Three.js, the JavaScript 3D library for WebGL
- Second edition featuring updated content and new insights
- Learn to create stunning 3D visualizations and animations using Three.js
- Includes practical examples and real-world projects to reinforce learning
- Suitable for both beginners and experienced JavaScript developers
- Ideal for anyone interested in 3D web development and interactive graphics
| Publisher | Packt Publishing |
| Publication date | March 31, 2015 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 397 pages |
| ISBN-10 | 1784392219 |
| ISBN-13 | 978-1784392215 |
| Item Weight | 1.66 pounds (750 grams) |
| Dimensions | 7.5 x 0.96 x 9.25 inches (19.1 x 2.4 x 23.5 cm) |
Who Should Buy?
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Web Developers
Ideal for developers looking to enhance their web applications with interactive 3D graphics using JavaScript.
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Game Designers
Perfect for game developers wanting to create immersive online games using Three.js for WebGL graphics.
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Educators & Students
Beneficial for classrooms teaching computer graphics or game design, providing practical examples using Three.js.
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Complete Beginners
Novices without prior JavaScript knowledge may struggle to grasp the concepts presented in the book.
OPIS PROIZVODA
Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
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Značajke i prednosti
- Learn how to create or load models from external sources
- Use HTML5 video and canvas elements as a material for your 3D objects
- Animate models using skeleton-based animation
- Add physics such as gravity and collision detection to your scene
- Create 3D animated graphics that run in any browser using Three.js
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