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- Learning Design Patterns with Unity: Learn th...
Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#
85% of respondents would recommend this to a friend
€ 39
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For coverage, I’ve selected design patterns from both the original Gang of Four textbook and more recent patterns that have been developed to specifically target game dev scenarios, which I haven't seen a lot of in existing resources.
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Detalji o proizvodu
| Publisher | Packt Publishing |
| Publication date | May 31, 2024 |
| Language | English |
| Print length | 676 pages |
| ISBN-10 | 180512028X |
| ISBN-13 | 978-1805120285 |
| Item Weight | 2.52 pounds (1.14 kg) |
| Dimensions | 7.5 x 1.53 x 9.25 inches (19.1 x 3.9 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Ideal for those looking to enhance their game development skills using Unity and C programming.
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Intermediate Programmers
Great for programmers familiar with C who want to learn design patterns in a practical gaming context.
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Students of Design
Perfect for students wanting to understand design patterns while engaging in real-world game development projects.
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Complete Beginners
Not suitable for absolute beginners without prior coding experience or knowledge of Unity's interface.
OPIS PROIZVODA
Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#
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Object-Oriented Design Editorial Review
**** "Learning Design Patterns with Unity" has received overwhelmingly positive feedback from readers, particularly those who are beginners or intermediate developers in Unity and C#. Many customers note that the book serves as a critical resource to navigate the complexities of game development. Newcomers appreciated the clear and structured explanations of design patterns, enabling them to organize their coding practices better and avoid the common pitfalls of chaotic programming. Readers emphasized that while the book is approachable, having a prerequisite understanding of C# is crucial for fully grasping the advanced concepts presented. They found that the blend of theoretical knowledge about Software Development principles with practical examples provided a strong foundation for building games. Such insights have left many users feeling empowered in their coding journeys and more equipped to handle real-world project challenges. The book's organization and the author's relatable style have been particularly praised, with several reviewers finding that it breaks down complex concepts into digestible chunks. Furthermore, additional resources and active learning exercises have contributed significantly to the book's educational value. However, some users mentioned there remained a depth of learning that they still sought beyond what the book could offer, indicating that while it's an excellent starting point, it's just the beginning of a longer journey in game development. Overall, "Learning Design Patterns with Unity" is recommended for anyone looking to elevate their game coding skills with structured and well-explained design patterns, making it a notable addition to the library of aspiring and established game developers alike. **
Customer Reviews & Ratings
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5 zvjezdica
100%
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4 zvjezdica
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3 zvjezdica
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2 zvjezdica
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Pros
- Clear and structured explanation of design patterns.
- Practical examples that are immediately usable.
- Suitable for beginners and intermediates in Unity and C#.
- Well-organized content with additional resources.
- Engaging writing style that simplifies complex concepts.
Protiv
- Requires at least an intermediate understanding of C# for full comprehension.
Product Price History
Važne informacije
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Značajke i prednosti
- Includes design patterns from original Gang of Four textbook and recent patterns tailored for game dev scenarios.
- Extensive research on each pattern to provide readers with multiple implementation options.
- Chapters progress from small projects to complex implementations, offering in-depth coverage.
- Each chapter has starter projects to demonstrate design patterns from detail to full system implementation.
- Focus on sticking with best practices to engage readers and instill useful habits.
- Chapters include fully developed examples to guide readers through the learning content and customization.
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